Update 1.2!
Tremendelta » Devlog
Second update!
With Tremendelta 1.2 you'll find some additions, general quality of life updates as well as visual improvements as usual. List of noticible changes below.
- Added the moon
- Added a slight grace-period after leaving the ground where the player will remain to be able to jump - putting an end to frustrating (and borderline unfair) split-second scenarios where a late jump could make or break your current run.
- Added the ability to hide the player controls
- Added gamepad support
- Improved visual clarity with the jump ramp's 'bubble' effect colour, making it more accurately reflect the texture
- Fixed an issue where in some perspectives the camera would extend in front of the player whilst in tunnels
- Fixed an issue where in one of the late-game geometry spawns the player could get completely stuck by face-hugging one of the walls (this was almost unavoidable in some cases)
- Fixed an rare issue where the player could jump on themselves mid-air
- The player's speed has been increased ever so slightly
Files
Tremendelta-Build-Web-1.2.zip Play in browser
72 days ago
Tremendelta
Never-ending cosmic hurdle. Inspired by 'Slope'.
Status | Released |
Author | DevKurtis |
Genre | Platformer |
Tags | 3D, 3D Platformer, Casual, Experimental, Godot, Pixel Art, Procedural Generation, Retro, Space, tremendelta |
Languages | English |
More posts
- Update 1.3!46 days ago
- Update 1.1!78 days ago
- Release 1.0!81 days ago
Leave a comment
Log in with itch.io to leave a comment.